acedia::Actor Member List
This is the complete list of members for
acedia::Actor, including all inherited members.
| act()=0 | acedia::Actor | [protected, pure virtual] |
| Actor(ActorState initialState=UNINITIALIZED, bool trapExit=false) | acedia::Actor | |
| backlinkTo(ActorRef &who) | acedia::Actor | [virtual] |
| deref() | acedia::ReferenceCounted | [inline] |
| doExit(boost::int32_t reason) | acedia::Actor | [protected] |
| enqueue(const Message &msg) | acedia::Actor | [virtual] |
| exitReason() const | acedia::AbstractActor | [inline] |
| filterIncomingMessage(const Message &msg) | acedia::Actor | [protected, virtual] |
| filterTimeoutEvents(const Message &msg) | acedia::Actor | [protected] |
| forward(const Message &what, ActorRef &whom) | acedia::AbstractActor | [protected] |
| forwardLastReceivedMessage(ActorRef &whom) const | acedia::Actor | [inline, protected] |
| futureMessage(boost::uint32_t msTimeout, const Any &v1) | acedia::Actor | [protected] |
| id() const | acedia::AbstractActor | [inline] |
| isBlocked() const | acedia::Actor | [inline] |
| isDetached() const | acedia::Actor | [inline] |
| isFarRef() | acedia::AbstractActor | [inline] |
| isUnique() | acedia::ReferenceCounted | [inline] |
| isUnreferenced() | acedia::ReferenceCounted | [inline] |
| lastReceivedMessage() const | acedia::Actor | [inline, protected] |
| linkTo(const ActorRef &who) | acedia::Actor | [virtual] |
| method(void(C::*m)()) | acedia::AbstractActor | [inline, protected] |
| normalExit() | acedia::Actor | [protected] |
| onExit() | acedia::Actor | [protected, virtual] |
| receive() | acedia::Actor | [protected] |
| receiveAndInvoke(Invoker &imp) | acedia::Actor | [protected] |
| receiveAndInvokeWithin(Invoker &imp, boost::uint16_t msTimeout) | acedia::Actor | [protected] |
| receiveWithin(Message &storage, boost::uint16_t msTimeout) | acedia::Actor | [protected] |
| ref() | acedia::ReferenceCounted | [inline] |
| ReferenceCounted(boost::int32_t initValue) | acedia::ReferenceCounted | [inline] |
| reply(const Any &val1) | acedia::Actor | [protected] |
| resume(Context *schedulerCtx) | acedia::Actor | |
| self() | acedia::AbstractActor | [inline, protected] |
| send(ActorRef &receiver, const Any &v1) | acedia::AbstractActor | [protected] |
| setState(ActorState oldState, ActorState nextState) | acedia::Actor | |
| spawn() | acedia::Actor | [related] |
| spawn_link() | acedia::Actor | [inline, protected] |
| state() const | acedia::Actor | [inline] |
| tryReceive(Message &storage) | acedia::Actor | [protected] |
| tryReceiveAndInvoke(Invoker &imp) | acedia::Actor | [protected] |
| waitFor() | acedia::Actor | [inline, protected] |
| yield(ActorState mYieldState=READY) | acedia::Actor | [protected] |