acedia::Actor Member List
This is the complete list of members for
acedia::Actor, including all inherited members.
act()=0 | acedia::Actor | [protected, pure virtual] |
Actor(ActorState initialState=UNINITIALIZED, bool trapExit=false) | acedia::Actor | |
backlinkTo(ActorRef &who) | acedia::Actor | [virtual] |
deref() | acedia::ReferenceCounted | [inline] |
doExit(boost::int32_t reason) | acedia::Actor | [protected] |
enqueue(const Message &msg) | acedia::Actor | [virtual] |
exitReason() const | acedia::AbstractActor | [inline] |
filterIncomingMessage(const Message &msg) | acedia::Actor | [protected, virtual] |
filterTimeoutEvents(const Message &msg) | acedia::Actor | [protected] |
forward(const Message &what, ActorRef &whom) | acedia::AbstractActor | [protected] |
forwardLastReceivedMessage(ActorRef &whom) const | acedia::Actor | [inline, protected] |
futureMessage(boost::uint32_t msTimeout, const Any &v1) | acedia::Actor | [protected] |
id() const | acedia::AbstractActor | [inline] |
isBlocked() const | acedia::Actor | [inline] |
isDetached() const | acedia::Actor | [inline] |
isFarRef() | acedia::AbstractActor | [inline] |
isUnique() | acedia::ReferenceCounted | [inline] |
isUnreferenced() | acedia::ReferenceCounted | [inline] |
lastReceivedMessage() const | acedia::Actor | [inline, protected] |
linkTo(const ActorRef &who) | acedia::Actor | [virtual] |
method(void(C::*m)()) | acedia::AbstractActor | [inline, protected] |
normalExit() | acedia::Actor | [protected] |
onExit() | acedia::Actor | [protected, virtual] |
receive() | acedia::Actor | [protected] |
receiveAndInvoke(Invoker &imp) | acedia::Actor | [protected] |
receiveAndInvokeWithin(Invoker &imp, boost::uint16_t msTimeout) | acedia::Actor | [protected] |
receiveWithin(Message &storage, boost::uint16_t msTimeout) | acedia::Actor | [protected] |
ref() | acedia::ReferenceCounted | [inline] |
ReferenceCounted(boost::int32_t initValue) | acedia::ReferenceCounted | [inline] |
reply(const Any &val1) | acedia::Actor | [protected] |
resume(Context *schedulerCtx) | acedia::Actor | |
self() | acedia::AbstractActor | [inline, protected] |
send(ActorRef &receiver, const Any &v1) | acedia::AbstractActor | [protected] |
setState(ActorState oldState, ActorState nextState) | acedia::Actor | |
spawn() | acedia::Actor | [related] |
spawn_link() | acedia::Actor | [inline, protected] |
state() const | acedia::Actor | [inline] |
tryReceive(Message &storage) | acedia::Actor | [protected] |
tryReceiveAndInvoke(Invoker &imp) | acedia::Actor | [protected] |
waitFor() | acedia::Actor | [inline, protected] |
yield(ActorState mYieldState=READY) | acedia::Actor | [protected] |