acedia::Actor Member List

This is the complete list of members for acedia::Actor, including all inherited members.
act()=0acedia::Actor [protected, pure virtual]
Actor(ActorState initialState=UNINITIALIZED, bool trapExit=false)acedia::Actor
backlinkTo(ActorRef &who)acedia::Actor [virtual]
deref()acedia::ReferenceCounted [inline]
doExit(boost::int32_t reason)acedia::Actor [protected]
enqueue(const Message &msg)acedia::Actor [virtual]
exitReason() const acedia::AbstractActor [inline]
filterIncomingMessage(const Message &msg)acedia::Actor [protected, virtual]
filterTimeoutEvents(const Message &msg)acedia::Actor [protected]
forward(const Message &what, ActorRef &whom)acedia::AbstractActor [protected]
forwardLastReceivedMessage(ActorRef &whom) const acedia::Actor [inline, protected]
futureMessage(boost::uint32_t msTimeout, const Any &v1)acedia::Actor [protected]
id() const acedia::AbstractActor [inline]
isBlocked() const acedia::Actor [inline]
isDetached() const acedia::Actor [inline]
isFarRef()acedia::AbstractActor [inline]
isUnique()acedia::ReferenceCounted [inline]
isUnreferenced()acedia::ReferenceCounted [inline]
lastReceivedMessage() const acedia::Actor [inline, protected]
linkTo(const ActorRef &who)acedia::Actor [virtual]
method(void(C::*m)())acedia::AbstractActor [inline, protected]
normalExit()acedia::Actor [protected]
onExit()acedia::Actor [protected, virtual]
receive()acedia::Actor [protected]
receiveAndInvoke(Invoker &imp)acedia::Actor [protected]
receiveAndInvokeWithin(Invoker &imp, boost::uint16_t msTimeout)acedia::Actor [protected]
receiveWithin(Message &storage, boost::uint16_t msTimeout)acedia::Actor [protected]
ref()acedia::ReferenceCounted [inline]
ReferenceCounted(boost::int32_t initValue)acedia::ReferenceCounted [inline]
reply(const Any &val1)acedia::Actor [protected]
resume(Context *schedulerCtx)acedia::Actor
self()acedia::AbstractActor [inline, protected]
send(ActorRef &receiver, const Any &v1)acedia::AbstractActor [protected]
setState(ActorState oldState, ActorState nextState)acedia::Actor
spawn()acedia::Actor [related]
spawn_link()acedia::Actor [inline, protected]
state() const acedia::Actor [inline]
tryReceive(Message &storage)acedia::Actor [protected]
tryReceiveAndInvoke(Invoker &imp)acedia::Actor [protected]
waitFor()acedia::Actor [inline, protected]
yield(ActorState mYieldState=READY)acedia::Actor [protected]

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